Game : Austerlitz Author : PSS General Hints: 1. Before you can get very far into the game you must understand the ordering system. A handwritten order is dispatched by a rider who takes it to the relevant corps commander while (hopefully) avoiding the enemy and any routing units. If received, orders aren't carried out immediately - relevant commanders must be informed and their units may be several miles from the HQ. You may never know if your orders reach their destination or if they are misunderstood down the chain of command. 2. It is a good idea to ask for battle reports every half-an-hour or so, especially from heavily engaged units. The corps commander will normally send a couple of messages with the rider who returns his combat reports, giving information concerning the status of his men. Even if the news seems irrelevant, you will learn more about how your troops are doing than if the corps commander only seldom sends a report. 3. Artillery is precious and should not be wasted. Royal Horse Artillery can move very fast - they can shell one target and abruptly change location to shell another. Move your artillery to high ground as soon as possible where it has a clear field of fire all around and is difficult to dislodge. 4. Do not try ordering routing or disordered units because they will ignore you. Routing units usually retreat away from the enemy, but can blunder into deadly artillery fire. Beware if they pass near your HQ because several important riders may be caught up in the rush and killed. Routs are worse than disorders and routing units may become disordered before they rally and be ordered again. Keep a it out of battle for a while when it rallies and when engaged, ensure allied units are ready to give support if necessary. 5. Surround stubborn enemy units instead of assaulting them head-on. This will ensure that no messages leave or reach the unit and it is completely isolated making it easier to destroy. 6. It is possible for "Blitzkrieg" tactics to succeed. Your cavalry, while being supported by horse artillery, can penetrate the enemy lines. When the enemy is weakened enough, he can be routed by the slower moving infantry and foot artillery units. Hints For Napoleon : 1. Davout's corps are several miles from the HQ and your riders will take time to reach him. He, with Merle, Fery and Maragon, are in danger of being cut off from the rest of the army. Order these corps as soon as possible or they will form a defence line and retreat if they can't hold ground. 2. Trielhard's divisions can form a rearguard to replace lost or routing units. At the end of the day, they can be used to charge the enemy off the field when he's weak. 3. Reinforce Lannes as he prepares to repel the attacks of Bagration, two miles to the east. He is heavily outnumbered with his 16 units facing Bagration's 24 and although an offensive line will need more men, he can defeat Bargration with minimal casualties when defending, especially on rough ground. 4. Girschowitz, Puntowitz and Schlapanitz are usually the scenes of fierce battles so try to hold them if you can. Your troops can later regroup here. Remember, the terrain favours a defensive stance. Hints For Alexander : 1. The Austrian militia under Kollerwrath are poor quality and can be relied on to rout very easily. However, they are good cannon fodder and can be sacrificed to hold off artillery fire when you attack the enemy elsewhere. 2. Bagration is in prime position to attack the northern French flank and if he advances fast enough (by smashing Lannes' corps) he can be a serious threat to the enemy HQ. Napoleon may even have to move the HQ futher from his troops and waste valuable time reinforcing Lannes' troops. 3. You have enough forces to split the French army in half, possibly at Kobelnitz. If this is achieved, communications will be cut because all the riders trying to barge through your troops will be killed. Napoleon must now either send his riders on a long detour or try to break through your troops, both of which will be costly and time consuming. During this period the French commanders will their own initiative and (hopefully) launch unsuccessful and uncoordinated attacks. It's doubtful the French can now recover the position.